Grantley

Inventive Tech Solutions

Technology and product consulting from Grantley Day, with 25+ years turning bold ideas into shipped products.

Hatsumei mark

About

Grantley Day

I am a Melbourne based technology and product leader with 25+ years spent building and guiding high performing teams across Australia, San Diego, Irvine, New York, and the San Francisco Bay Area. My background spans product management, interactive entertainment, and technology leadership, including licensing and publishing work with global brands such as Wizards of the Coast and Dungeons & Dragons.

I started Hatsumei to bring that experience directly to founders and teams who need a practical partner. Someone who has built products, led organisations, and shipped under pressure, helping them invent what comes next.

25+
Years in technology and product leadership
4
Countries of practical leadership experience
1
Mission: turn ideas into invention
Connect on LinkedIn

Impact

Where I've Made a Difference

A selection of companies and products I've helped shape over the years. Hover a card to see what I actually did.

Stake / Casino
Stake / Casino

Engineering Manager for the Casino team at Easygo, leading the engineers behind Stake Originals, third party integrations, and core wagering flows across stake.com in multiple regulated markets, with a focus on reliability and incident response for high traffic real money systems.

Medtasker / Med Tech
Medtasker

Director of Development managing five simultaneous multi platform titles across mobile, PS4, Xbox, PC and custom hardware, including a production credit on Age of Empires II, plus a VR experience for a top three US medical device company and a casino application for a leading hardware vendor.

CAIA / Med Tech
CAIA

As CTO, built Australia's first reproductive life stage product from the ground up, including medical grade encryption, a WebRTC telehealth platform, and integrations for prescriptions and scheduling.

Wicked Witch Software / AOE2
Wicked Witch Software

Director of Development managing five simultaneous multi platform titles across mobile, PS4, Xbox, PC and custom hardware, including a production credit on Age of Empires II, plus a VR experience for a top three US medical device company and a casino application for a leading hardware vendor.

Wicked Witch Software / Catapult King
Wicked Witch Software

Director of Development managing five simultaneous multi platform titles across mobile, PS4, Xbox, PC and custom hardware, including a production credit on Age of Empires II, plus a VR experience for a top three US medical device company and a casino application for a leading hardware vendor.

Good Game Productions / App Studio
Good Game Productions

Founded and led this Melbourne studio as CEO and lead engineer for eight years, shipping 40+ commercially released iOS and Android titles, including work backed by Film Victoria funding.

Chaotic / TCG
Dungeons & Dragons Online

Brought sincerity and vision to production and engineering leadership on Dungeons & Dragons Online, part of a portfolio of AAA and online titles delivered with Wizards of the Coast and other global publishers.

Atari / Dungeons & Dragons Online
Dungeons & Dragons Online

Brought sincerity and vision to production and engineering leadership on Dungeons & Dragons Online, part of a portfolio of AAA and online titles delivered with Wizards of the Coast and other global publishers.

Electronic Arts / The Sims
Electronic Arts

Senior technology and production leadership on AAA titles including The Sims and SimCity 4, managing multi million dollar budgets and large international engineering and production teams.

Services

Where I Help

Practical consulting from an experienced technology leader, focused on turning ideas into products that ship and businesses that operate more effectively.

Innovation and Research Consulting

Turning early ideas into validated products. I help teams define, prototype, and reduce the risk of new concepts. This is the Hatsumei work of inventing what comes next, approached with discipline rather than guesswork.

Digital Transformation

Modernising legacy systems, processes, and team structures. I work with leadership to untangle technical debt and organisational drag so teams can move faster with less friction.

Gaming and Interactive Entertainment Strategy

Product, publishing, and licensing strategy for gaming and interactive entertainment businesses, drawing on two decades within the industry, including major brand licensing and global publishing agreements.

How I Work

A Simple, Direct Process

01
Discover

A candid conversation about where you're stuck and what success looks like.

02
Invent

Practical strategy, prototyping, and planning, developed with your team rather than handed down to it.

03
Deliver

Clear execution support until the product, process, or team is shipping on its own.

Get In Touch

Let's invent something.

Whether it is a new product, a stalled team, or a strategy that needs another experienced perspective, reach out. I typically respond within one day.